#ifndef PIECE_TYPE_H
#define PIECE_TYPE_H

enum PieceType{
	NONE = 0,
	RED_SOLDIER1 = 1,
	RED_SOLDIER2 = 2,
	RED_SOLDIER3 = 3,
	RED_SOLDIER4 = 4,
	RED_SOLDIER5 = 5,
	RED_BIG_GUN1 = 6,
	RED_BIG_GUN2 = 7,
	RED_CAR1 = 8,
	RED_CAR2 = 9,
	RED_HORSE1 = 10,
	RED_HORSE2 = 11,
	RED_ELEPHANT1 = 12,
	RED_ELEPHANT2 = 13,
	RED_GUARD1 = 14,
	RED_GUARD2 = 15,
	RED_GENERA = 16,

	BLACK_SOLDIER1 = 17,
	BLACK_SOLDIER2 = 18,
	BLACK_SOLDIER3 = 19,
	BLACK_SOLDIER4 = 20,
	BLACK_SOLDIER5 = 21,
	BLACK_BIG_GUN1 = 22,
	BLACK_BIG_GUN2 = 23,
	BLACK_CAR1 = 24,
	BLACK_CAR2 = 25,
	BLACK_HORSE1 = 26,
	BLACK_HORSE2 = 27,
	BLACK_ELEPHANT1 = 28,
	BLACK_ELEPHANT2 = 29,
	BLACK_GUARD1 = 30,
	BLACK_GUARD2 = 31,
	BLACK_GENERA = 32,
	END = 33
};

#endif
